#pragma once
#ifndef _CARD_INTERACTION_BIRD_NEST_H__
#define _CARD_INTERACTION_BIRD_NEST_H__
#include "gameobject.h"
class BirdNest:public GameObject
{
public:
	BirdNest(const char* textureFilePath,
		QVector3D position);
	~BirdNest();
};
#endif